Loathers.netOctober 22, 2026 // IOTM Overview
For October’s IOTM, TPTB have released a lovely new garden with quite the unique hook: here, you navigate a three-dimensional mazelike environment that adds rooms with each day of growth. It’s fun! But is it good? That, dear readers, is the question I intend to answer. So let’s get to it.
The Black Rose Garden is – surprise! – a garden. Clicking on it spawns a first-person maze, similar in functional form to the sorts of environments from DOOM or Wolfenstein or other maze-crawling games from the 90s. The first-person maze contains three general points of interest:
The garden itself is a procedurally generated maze; it is seeded random, so you can predict what monsters and points of interest will exist in a given path/class combination. On day 1, the maze will have four points of interest: two monsters, and two out of the consumable/fountain/chest1 mix. With another day of growth, the monsters from D1 will regenerate, and the garden will add one new monster and one new consumable, fountain, or chest.
For quick access to all of the garden’s options during an ascension, you can use the tab key on your keyboard to bring up a choice-adventure-esque loadout of all the options you can interact with in the current maze.
I want to caveat all of this by saying I would highly recommend playing the garden maze. It’s quite cute and fun. It is perhaps the most ambitious KoL graphical project TPTB have ever done, and feels much more like an offshoot of West of Loathing or Shadows of Loathing than our silly old stick figure game. It’s very pretty and neat and fundamentally cool as hell.
Now, having said all that…
On its face, this is a somewhat disappointing haul from a garden.
If that was all the garden did, this would be a short post. But we are missing one important thing: the statuary chunks generated from the statue-type monsters in the garden. These chunks are usable, and using specific quantities will generate new items:
| # of Chunks | Resultant Item | Type & Effect |
|---|---|---|
| 3 | partial tombstone | combat item; free kills the opposing monster, can use 11/day |
| 5 | giant stonefruit | food; 5 fullness, 25-30 adventures |
| 11 | bed of stone roses | campground furniture; slots in the bed slot with 20ish stats on each rest & removes one negative status effect |
| 23 | wide-eyed cherub statue | familiar hatchling; familiar is a leprechaun with spooky damage |
The bed is among the best beds in Standard right now, and will be better next year in the aftermath of the Sept-Ember Censer; after all, we currently are largely using frigid air mattresses to increase the gains from our Mmm-Brr mouthwash, and the stone roses will just give us a small boost of direct stats next year in replacement.2 The familiar is pretty minimally useful, but it is a familiar, so it’s a beautiful friend that we will all treasure forever. The food is meaningfully good, I think; a 5-fullness food at 5.5 adventures per fullness is reasonably solid as filler food, and will help us generate easy turnbloat for 1-day runs for the next few years.
But better than all of that: a free kill! Three chunks for one free kill (at 11 usable per day) means that 33 turns with the Sword of S-Words at >235% item drop will get you 11 free kills. That’s an awesome return on investment for your familiar turns.
So. The best part of this IOTM isn’t even a direct point of interest in the garden; it’s the capability to generate free kills with other synergized IOTMs. Very cool. However, this does leave a bit up to seeding. Because the garden’s points of interest are seeded random, some classes get statues and others do not. To wit: in standard, you get two statues on D1 from SC, TT, SA, and AT; that means you do not get statues if you are playing as a Pastamancer or a Disco Bandit.3 This points to one funny fact about this IOTM: you can get most of the value if you spend a single summon. That is, if you use your Chest Mimic to summon up one of the statues, you can set up your Sword of S-Words to copy it without ever setting foot in the garden. A summoned statue won’t be free, since statues are only free inside the garden. But you’d still be spending 1 turn to get 11 free kills, which puts you at 10 turns saved per day. Well worth the effort if you have an S-Word.
Given the note about summoned monsters4, it would behoove us to take a quick sidebar to think about the implications of summoning up a statue monster. In a world with summons, you could very reasonably argue that the garden itself is only worth a single turn plus the value of a single summon, since you can just summon in your needed statue. However, I believe that is an overly reductive view of this IOTM’s value. Having both the Chest Mimic and the Peridot in the same standard set has gotten us used to having a nigh infinite number of summons and ways to selectively encounter the monster you specifically need. This is in contrast to historical norms, where summons were (relatively) rare and valuable. To wit, all released standard-restricted summon sources:
Year by year, these add up to the following available daily summons in each standard meta5:
| Standard Year | Fax-Like Summons | In-Zone/Queue Summons |
|---|---|---|
| 2015 | ||
| 2016 | ||
| 2017 | ||
| 2018 | ||
| 2019 | ||
| 2020 | ||
| 2021 | ||
| 2022 | ||
| 2023 | ||
| 2024 | ||
| 2025 | ||
| 2026 |
We are about to lose 11 summons per day from the Chest Mimic, leaving us without any way to summon arbitrary monsters to speak of. I suspect we will regain our summons at some point in 2027; however, it is unlikely we will have access to the sheer volume of “grab any monster you want” summons in standard that we’ve been blessed with in the last 3 years. This volume of summons is, frankly, historically bizarre.
All this is to say: I am skeptical we will return to a world where “use a summon on it” costs zero real value for a speedster. If we end up where I expect we’ll land – that is, a world with anywhere from 1 to 4 easily available summons – being able to naturally encounter the statue monsters will be critically important. It’ll certainly be important enough to warrant a summon in a situation where you can’t access the statue monster (as it can be transformed into a savings of 10 turns), but being able to bypass that and fax something else of worth provides real value. After all: the first few summons can save 3-4 turns apiece, so saving that resource can be quite valuable to an enterprising speedrunner.
We’d rate the Black Rose Garden a Tier 2 IOTM. In our scale, that’s 4-7 turns saved per day. I’ll be honest: it’s really hard to rate this one. At the low end, you can very reasonably argue that the “value” of the Black Rose Garden is the value of one summon, 1 turn for encountering a free statue in the garden rather than a non-free summoned statue, and the fractional turn value of the consumables and the fountain effects. It is almost comically reliant on the Sword of S-Words to unlock the true “11 free kills a day” function, which makes it hard to really evaluate what portion of those 11 turns should be afforded to the garden itself. But as I discussed in the summons section, I think we will (in less than 3 months) enter a meta where summons will be considerably more valuable, so the fact that garden access saves you the value of a summon will be worth more than the current quasi-valueless state it exists in. I also think that in a general sense, attributing the turnsaving value of the statuary chunks entirely to the S-Word is mildly wrong; the garden deserves a little of that shine, right?
In the end, I settled on about 4-7 turns of value per day from this IOTM. It is a vanishingly low-tier IOTM completely on its own, and should not be purchased prior to getting the best IOTM of the year in the Sword of S-Words. But if you DO have an S-Word, this garden is fantastic, and well worth your Mr. Accessory. (Also, as mentioned earlier, the actual experience of playing in the garden is fun as heck. Real DOOM-coded. I felt like I was in the 90s again!)
One last non-speedrunning note. This could reasonably be classified as a partially incomplete post. We are all pretty sure there is one remaining puzzle to solve in the scope of the Black Rose Garden; there are a number of symbolic plaques that appear to be non-randomly generated and map to odd letter buckets. Initial attempts to brute force a Rozier cipher have been unsuccessful, even though it would be thematically very pleasant if a rose-themed grid-based cipher were the tool needed to solve the plaque puzzle.
Luckily, one of the KoL community’s best coders, Irrat (#3469406), has put together a cavalcade of resources for the group that is trying to gamely solve the puzzle:
On the Ascension Speed Society Discord, we have a thread for our puzzlers located here; feel free to jump in and try to help. My assumption is that anything here that is super important to speedrunners probably wasn’t enclosed behind such a complex puzzle, but I could always be wrong; in the event the solution is notably ascension-relevant, this post will be updated at a later date.
Have a great day, folks!
In current spading, it looks like you will always get one fountain and one consumable on D1. But the current spading is pretty light, so I want to be cautious when affirming that this is universally the case. ↩
It is worth calling this out: do not rest with this bed active while you are cursed for the Hidden Apartment Building. Once, Twice, and Thrice cursed are all considered negative effects and will be removed on rest if you rest with this bed installed. You don’t want to lose your curse! ↩
We don’t have all seeds populated yet across every path/class combo. You can help! Please add your day 1 garden state for paths that haven’t been populated in the community spading sheet, or submit them using the Rose Garden relay script. ↩
If you would like to read more about summon strategy, check out our primer on faxes and summons. I updated it to add the statues! ↩
One small caveat: I am not counting Manual of Numberology’s frat warrior. Grabbing your war outfit eats a fax in paths where you cannot access Numberology, but it is a single-purpose summon. Similarly, I am not counting Heartstone summons. They are weird and wonky and quite limited in monster scope, so they don’t really meet the criteria I’m thinking about here. ↩