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The Eternity Codpiece: Overview

January 7, 2026 // IOTM Overview

Got a real bone to pick with this year’s item-of-the-year. First of all, it’s advertised as the “Eternity” codpiece. Well, guess what, folks: someday, our world’s sun is going to die, and when that happens these “Eternity” codpieces will stop existing! What the heck??? And all this about codpieces… look, I don’t want to come across as ungrateful, but I don’t see ANY pieces of cod in the art for this IOTY! WHAT EVER HAPPENED TO TRUTH IN ADVERTISING?!?

Alright. My boomer moment has passed. Let’s discuss the Eternity Codpiece!

General Summary

The Eternity Codpiece is an accessory. Straight out of the box, it has two bluetext enchantment:

Obviously, the key to this IOTY is in the second enchantment. In your inventory, the codpiece has a [decorate] link. Clicking this takes you to a screen similar to that of November 2017’s IOTM, the portable pantogram. You go to a screen with five gem settings that can be filled with items, which give a wide variety of enchantments. Prior to ascending, you fill the codpiece with gems; the gems persist in the codpiece upon ascension.

Different gems have different associated enchantments; the wiki page for the decoration choice features a comprehensive list of the enchantments. There are two important notes on the gem installation process here:

Speedrun Applicability

In a vacuum, the Codpiece is pretty simple. Put gems in, get a cool enchantment, use it. But there are three good ways to use the Codpiece, and all will hold value in different situations.

Option #1: Make a Good Accessory

The first (and most obvious) way is to put in gems prior to your run that make for a cracked accessory that’s generically quite powerful. Because most gems can just be repeated, you can make accessories that are 5x the strength of whatever good base modifiers exist. There are quite a few nice ones, too!

One important note — you can mix and match a bit. For instance, the reward item from this year’s crimbo, the glimmering golden crystal, gives +1 familiar experience per combat. You can only get one per account, but even a +1 familiar experience gem slotted in will be somewhat valuable with the number of turns we’re running the Chest Mimic & the Cooler Yeti. You probably need to do a bit of math, but there’s a decent case for doing 4x gems for one enchant and 1x gem for familiar XP. Or, you know. The other way…

Option #2: Become a Smuggler!

The second (and perhaps less obvious) way is to use the Codpiece to smuggle helpful ascension items into your run. This is one of the big reasons the codpiece is such an interesting item — if used this way, it essentially gives you five extra pulls, limited to a tiny group of strange items. To that end — there aren’t a -massive- number of ascension helpers available for this kind of smuggling, but there certainly aren’t zero. In my view, these are the biggest helpers you can smuggle into with your codpiece.

Option #3: Make a Good Accessory AND Smuggle Some Goodies!

As the title suggests, the final and perhaps most pertinent recommendation is to simply combine the best of both worlds.

Making the Codpiece into a high item drop accessory that comes attached with other goodies is — in my view — the optimal way to use it, at least for now. Yes, there’s some real attraction to having an unbeatably large +50% item drop accessory. But +30% item drop is still the best item drop accessory you’re going to have access to in-run, and that gives you two slots to bring along extra goodies with!

The opportunities are endless! … OK, well, there aren’t -that- many. But a 30% item drop accessory that can shove a good deal of extra XP on fams that need it is nice. And the accessory slot is a very contested slot in standard; smuggling in an item that isn’t going to last in your codpiece isn’t necessarily a bad thing, since there will be multiple points in your run where you want Peridot and BCZ equipped alongside other useful items. There’s always option value in the banana stand, as people might say. (Very confusingly, to be honest, that’s not a great sentence.)

2024 In-Standard Synergies

Overall Rating

We’d rate the Eternity Codpiece a tier 4 IOTM. This isn’t a massively important item in this year’s standard, but it is an extremely comfortable item with a few nice little tricks. The simplistic “slot in a bunch of item drop, ascend, profit” method of using it probably saves you a turn or two over a run. While that gets a bit more fractional as you lower the item drop percentage, it’s still additive item drop compared to what you’d be getting naturally, and pulling a steely marble for +65 sleaze damage is likely to save you a turn, either through fewer resources spent on sleaze damage (that can then be spent on item and meat drop) or just getting you over that next threshold to cut your Zeppelin noncombats. It’s solid! And it has the potential for future empowerment; if TPTB drop more gem IOTMs over the next few years, this thing could end up being essential to running all of your gem IOTMs at once. Overall? Very fun, and reasonably high quality on the scale of normal IOTYs.


One quick additional note. There is a possibility of new gems that aren’t IOTMs; in particular, there was scuttlebutt from a few /dev folks about Heart of the Volcano being one that was obviously missed and will definitely be added in. This post will be updated in the event that those drop before the end of January.